Learn to combine basic materials to create advanced material networks and use mental ray subsurface scattering (SSS) materials in Maya.
Teaches simple steps to creating exaggerated cartoon animation in Maya, using principles such as squash and stretch, exaggeration, follow-through, and overlapping action.
Maya's new Render Setup dialog provides everything you need to manage multiple renders within a single window. Learn how to use Render Setup and the Light Editor—included in Maya 2016 Extension 2—to create faster, more dynamic renders.
Learn how to incorporate the powerful MASH procedural animation tools—included with the Maya 2016 Extension 2—into your Maya workflow and build more dynamic motion graphics.
Find out how to use the new features in Maya 2016 Extension 2, including the Content Browser, MASH networks, Quick Rig, the Pose Editor, Light Editor, and Render Setup dialog.
Learn how to use Maya to model a simple cartoon character that can be later rigged and animated in the program of your choice.
Find out what's new and improved in Maya 2016, including new transform, sculpting, and brush tools and the redesigned HyperShade editor.
Add squash and stretch to a rig in Maya, using techniques specific to cartoon characters: stretchy joints, IK/FK switching, and facial rigging.
Learn the basics of Maya LT 2016, a 3D modeling and animation tool built especially for game makers.
Learn techniques for rigging mechanical objects, machines, and other inanimate objects in Maya.