Lynda - Traditional 2D Animation in Harmony

Lynda - Traditional 2D Animation in Harmony

Learn how to draw and animate a walk sequence using Toon Boom Harmony. Animator and cartoonist Dermot O'Connor shows you how to draw lines, create extremes and in-betweens, use a virtual light table, make timing charts, test poses, color the animation, and more.

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Lynda - Substance Painter Petrol Pump Game Asset

Lynda - Substance Painter Petrol Pump Game Asset

Learn how to texture game assets with Substance Painter—using materials like metal, plastic, and glass—in this Substance Painter tutorial.

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Lynda - Blender Interior Environments for Games

Lynda - Blender Interior Environments for Games

Learn the best workflow for building clean, optimized, and reusable environments for games engines such as Unity in this Blender tutorial.

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Lynda - Game Art Asset Texture Pipeline

Lynda - Game Art Asset Texture Pipeline

Keep your game design skills up to date. Learn the most current workflow for modeling an asset in 3ds Max, texturing it in Substance Painter, and importing the mesh and textures into the Unreal game engine.

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Lynda - PBR Materials with Blender & Quixel

Lynda - PBR Materials with Blender & Quixel

Learn how to create photorealistic game-based materials using physically based rendering (PBR) techniques in Blender and Quixel.

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Lynda - 2D Animation Character & Attitude Walk Cycles

Lynda - 2D Animation Character & Attitude Walk Cycles

Learn 2D animation techniques to express personality, body type, and attitude in a walk cycle, and turn walks into full-on runs.

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Lynda - CINEMA 4D R17 Essential Training

Lynda - CINEMA 4D R17 Essential Training

Learn CINEMA 4D R17. From polygonal and spline modeling to lighting, rendering, and shading, this series of CINEMA 4D tutorials will get you up to speed quickly so that you can make great looking 3D graphics and animations with ease.

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Lynda - Unreal Essential Training

Lynda - Unreal Essential Training

Learn the essentials of creating great games, cinematics, and animations with Unreal Engine 4.

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Lynda - Pixar's RenderMan Essential Training

Lynda - Pixar's RenderMan Essential Training

This introduction teaches the basics of rendering animations, visual effects, and visualizations with RenderMan, Pixar's high-end 3D rendering software now available for noncommercial use.

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Lynda - Advanced Materials in Maya

Lynda - Advanced Materials in Maya

Learn to combine basic materials to create advanced material networks and use mental ray subsurface scattering (SSS) materials in Maya.

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